Jumat, 27 Mei 2011

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Modern C++ Design: Generic Programming and Design Patterns Applied, by Andrei Alexandrescu

In Modern C++ Design , Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code.

This book introduces the concept of generic components—reusable design templates that produce boilerplate code for compiler consumption—all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding.

The author describes the specific C++ techniques and features that are used in building generic components and goes on to implement industrial strength generic components for real-world applications. Recurring issues that C++ developers face in their day-to-day activity are discussed in depth and implemented in a generic way. These include:

  • Policy-based design for flexibility
  • Partial template specialization
  • Typelists—powerful type manipulation structures
  • Patterns such as Visitor, Singleton, Command, and Factories
  • Multi-method engines

For each generic component, the book presents the fundamental problems and design options, and finally implements a generic solution.

In addition, an accompanying Web site, http://www.awl.com/cseng/titles/0-201-70431-5, makes the code implementations available for the generic components in the book and provides a free, downloadable C++ library, called Loki, created by the author. Loki provides out-of-the-box functionality for virtually any C++ project.

Get a value-added service! Try out all the examples from this book at www.codesaw.com. CodeSaw is a free online learning tool that allows you to experiment with live code from your book right in your browser.

  • Sales Rank: #262148 in Books
  • Published on: 2001-02-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .90" w x 7.40" l,
  • Binding: Paperback
  • 352 pages

From the Inside Flap

You might be holding this book in a bookstore, asking yourself whether you should buy it. Or maybe you are in your employers library, wondering whether you should invest time in reading it. I know you dont have time, so Ill cut to the chase. If you have ever asked yourself how to write higher-level programs in C++, how to cope with the avalanche of irrelevant details that plague even the cleanest design, or how to build reusable components that you dont have to hack into each time you take them to your next application, then this book is for you.

Imagine the following scenario. You come from a design meeting with a couple of printed diagrams, scribbled with your annotations. Okay, the event type passed between these objects is not char anymore; its int. You change one line of code. The smart pointers to Widget are too slow; they should go unchecked. You change one line of code. The object factory needs to support the new Gadget class just added by another department. You change one line of code.

You changed the design. Compile. Link. Done.

Well, there is something wrong with this scenario, isnt there? A much more likely scenario is this: You come from the meeting in a hurry because you have a pile of work to do. You fire a global search. You perform surgery on code. You add code. You introduce bugs. You remove the bugs . . . thats the way a programmers job is, right? Although this book cannot possibly promise you the first scenario, it is nonetheless a resolute step in that direction. It tries to present C++ as a newly discovered language for software architects.

Traditionally, code is the most detailed and intricate aspect of a software system. Historically, in spite of various levels of language support for design methodologies (such as object orientation), a significant gap persisted between the blueprints of a program and its code because the code must take care of the ultimate details of the implementation and of many ancillary tasks. The intent of the design is, more often than not, dissolved in a sea of quirks.

This book presents a collection of reusable design artifacts, called generic components, together with the techniques that make them possible. These generic components bring their users the well-known benefits of libraries, but in the broader space of system architecture. The coding techniques and the implementations provided focus on tasks and issues that traditionally fall in the area of design, activities usually done before coding. Because of their high level, generic components make it possible to map intricate architectures to code in unusually expressive, terse, and easy-to-maintain ways.

Three elements are reunited here: design patterns, generic programming, and C++. These elements are combined to achieve a very high rate of reuse, both horizontally and vertically. On the horizontal dimension, a small amount of library code implements a combinatorialand essentially open-endednumber of structures and behaviors. On the vertical dimension, the generality of these components makes them applicable to a vast range of programs.

This book owes much to design patterns, powerful solutions to ever-recurring problems in object-oriented development. Design patterns are distilled pieces of good designrecipes for sound, reusable solutions to problems that can be encountered in manycontexts. Design patterns concentrate on providing a suggestive lexicon for designs to be conveyed. They describe the problem, a time-proven solution with its variants, and the consequences of choosing each variant of that solution. Design patterns go above and beyond anything a programming language, no matter how advanced, could possibly express. By following and combining certain design patterns, the components presented in this book tend to address a large category of concrete problems.

Generic programming is a paradigm that focuses on abstracting types to a narrow collection of functional requirements and on implementing algorithms in terms of these requirements. Because algorithms define a strict and narrow interface to the types they operate on, the same algorithm can be used against a wide collection of types. The implementations in this book use generic programming techniques to achieve a minimal commitment to specificity, extraordinary terseness, and efficiency that rivals carefully handcrafted code.

C++ is the only implementation tool used in this book. You will not find in this book code that implements nifty windowing systems, complex networking libraries, or clever logging mechanisms. Instead, you will find the fundamental components that make it easy to implement all of the above, and much more. C++ has the breadth necessary to make this possible. Its underlying C memory model ensures raw performance, its support for polymorphism enables object-oriented techniques, and its templates unleash an incredible code generation machine. Templates pervade all the code in the book because they allow close cooperation between the user and the library. The user of the library literally controls he way code is generated, in ways constrained by the library. The role of a generic component library is to allow user-specified types and behaviors to be combined with generic components in a sound design. Because of the static nature of the technique used, errors in mixing and matching the appropriate pieces are usually caught during compile time.

This books manifest intent is to create generic componentspreimplemented pieces of design whose main characteristics are flexibility, versatility, and ease of use. Generic components do not form a framework. In fact, their approach is complementarywhereas a framework defines interdependent classes to foster a specific object model, generic components are lightweight design artifacts that are independent of each other, yet can be mixed and matched freely. They can be of great help in implementing frameworks.

Audience

The intended audience of this book falls into two main categories. The first category is that of experienced C++ programmers who want to master the most modern library writing techniques. The book presents new, powerful C++ idioms that have surprising capabilities, some of which werent even thought possible. These idioms are of great help in writing high-level libraries. Intermediate C++ programmers who want to go a step further will certainly find the book useful, too, especially if they invest a bit of perseverance. Although pretty hard-core C++ code is sometimes presented, it is thoroughly explained.

The second category consists of busy programmers who need to get the job done without undergoing a steep learning investment. They can skim the most intricate details of implementation and concentrate on using the provided library. Each chapter has an introductory explanation and ends with a Quick Facts section. Programmers will find these features a useful reference in understanding and using the components. The components can be understood in isolation, are very powerful yet safe, and are a joy to use.

You need to have a solid working experience with C++ and, above all, the desire to learn more. A degree of familiarity with templates and the Standard Template Library (STL) is desirable.

Having an acquaintance with design patterns (Gamma et al. 1995) is recommended but not mandatory. The patterns and idioms applied in the book are described in detail. However, this book is not a pattern bookit does not attempt to treat patterns in full generality. Because patterns are presented from the pragmatic standpoint of a library writer, even readers interested mostly in patterns may find the perspective refreshing, if constrained.

Loki

The book describes an actual C++ library called Loki. Loki is the god of wit and mischief in Norse mythology, and the authors hope is that the librarys originality and flexibility will remind readers of the playful Norse god. All the elements of the library live in the namespace Loki. The namespace is not mentioned in the coding examples because it would have unnecessarily increased indentation and the size of the examples. Loki is freely available; you can download it from awl/cseng/titles/0-201-70431-5.

Except for its threading part, Loki is written exclusively in standard C++. This, alas, means that many current compilers cannot cope with parts of it. I implemented and tested Loki using Metrowerks CodeWarrior Pro 6.0 and Comeau C++ 4.2.38, both on Windows. It is likely that KAI C++ wouldnt have any problem with the code, either. As vendors release new, better compiler versions, you will be able to exploit everything Loki has to offer.

Lokis code and the code samples presented throughout the book use a popular coding standard originated by Herb Sutter. Im sure you will pick it up easily. In a nutshell,

Classes, functions, and enumerated types look LikeThis.

Variables and enumerated values look likeThis.

Member variables look likeThis_.

Template parameters are declared with class if they can be only a user-defined type, and with typename if they can also be a primitive type.

From the Back Cover

Modern C++ Design is an important book. Fundamentally, it demonstrates ‘generic patterns’ or ‘pattern templates’ as a powerful new way of creating extensible designs in C++–a new way to combine templates and patterns that you may never have dreamt was possible, but is. If your work involves C++ design and coding, you should read this book. Highly recommended.
–Herb Sutter

What’s left to say about C++ that hasn’t already been said? Plenty, it turns out.
–From the Foreword by John Vlissides

In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code.

This book introduces the concept of generic components–reusable design templates that produce boilerplate code for compiler consumption–all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding.

The author describes the specific C++ techniques and features that are used in building generic components and goes on to implement industrial strength generic components for real-world applications. Recurring issues that C++ developers face in their day-to-day activity are discussed in depth and implemented in a generic way. These include:

  • Policy-based design for flexibility
  • Partial template specialization
  • Typelists–powerful type manipulation structures
  • Patterns such as Visitor, Singleton, Command, and Factories
  • Multi-method engines

For each generic component, the book presents the fundamental problems and design options, and finally implements a generic solution.

In addition, an accompanying Web site, http://www.awl.com/cseng/titles/0-201-70431-5, makes the code implementations available for the generic components in the book and provides a free, downloadable C++ library, called Loki, created by the author. Loki provides out-of-the-box functionality for virtually any C++ project.

Get a value-added service! Try out all the examples from this book at www.codesaw.com. CodeSaw is a free online learning tool that allows you to experiment with live code from your book right in your browser.



0201704315B11102003

About the Author

Andrei Alexandrescu is the author of the award-winning book Modern C++ Design (Addison-Wesley, 2001) and is a columnist for C/C++ Users Journal.



Most helpful customer reviews

135 of 145 people found the following review helpful.
template pathology
By A Customer
Read this book and you may feel you've fallen down the hole into some sort of C++ Alice-in-Wonderland:
"Isn't it nifty just how much you can do with functions... that not only don't do anything but don't even really exist at all?" p.36
The title is a bit presumptuous; a more accurate title would be "Template Metaprogramming Stunts", since this book is primarily about tricks you can play with C++'s template mechanism.
The author does also make a go at proposing a new concept of "policy-based class design" -- by which he means using templates intead of multiple inheritance to create combinatorial mixtures of behavior. This is interesting, but seems hard to apply beyond the cliches he considers (ex: smart pointers), so his argument reads like a well-intended but parochial graduate thesis, with dutiful gestures of respect to his mentors (ex: Scot Myers) and limited range of real-world application.
The real meat of the book is his template techniques, which are ingenious -- if perverse, when seen from the standpoint of someone else trying to read and extend your code, or diagnose its arcane compiler errors. If you've ever had to work with other people on software, you may find his glib view of compiler errors disappointing. In many cases he relies on compiler errors to signal something more complex and semantic than the mere error would suggest. (If you're programmed much C++ you've surely experienced 10-line long STL template errors with a very simple underlying cause that is hard to discern from the error message. Learning to suss out what these mean is much of the sweat-work of learning C++.) I think this is simply that he's coming from the perspective that the interworkings of the language and the compiler are fascinating, and worth being a primary focus of study. But from the perspective of someone just tried to get your work done in the problem domain at hand, you may resent this attitude.
This book is best approached if you think C++ is really neat. Wheter you love C++ for its roccoco intricacy, or just see it as an evolutionary leaf node language full of botched misfeatures, you will find much here to confirm your opinion. I don't mean to belittle this book. There is real insight here: the idea of computing on types instead of values (to store the results of template-based computations) is a nifty idea. But it's worth keeping an eye on what problems you are really trying to solve, and which ones you may be creating.
Some telling quotes:
"Unfortunately, type_info's useful capabilities are packaged in a way that makes them unnecessarily hard to exploit." p.38
"For a variety of reasons, C++ is a language that leads its users sometimes to say, 'These are the smartest five lines of code I ever wrote.' Maybe it is its semantic richness or the ever-exciting (and surprising?) way its features interact." p.51

55 of 59 people found the following review helpful.
After two disappointments...
By Kevin Graham
I was longing for a good book on advanced C++. First, I bought "Multi-Paradigm C++". It does have some insights but author's style is baroque to the extreme. A good cure for insomnia. Then I bought "Generative Programming". I found it too much of a PhD thesis garnished with too much fluff for my taste.
Not wanting to risk anymore, I borrowed this book from a friend... to lose sleep for two nights reading it! It is the book I was looking for: no-nonsense, eye-opening, inspirational. The author's mastery of C++ and the creativity with which he solves real-world problems are phenomenal.
Alexandrescu discusses and implements the following design patterns: Command, Singleton, Proxy (in the form of smart pointers), Factory Method, Abstract Factory, and Visitor. In doing so, he creates highly configurable components that support most variations that accompany the patterns, and allow the component users to add their own variations. This is done through template parameters. The technique is not new but the author documents it thoroughly (coining the Policy-based design term) and uses it very creatively to achieve elegant designs.
The book also has foundation chapters: Techniques, Typelists, and a small object allocator. The latter is not really in sync with the rest of the book, being a low-level component written in straight C++, but in compensation, the chapter on typelists is as meta as you can imagine, and more :-).
In short: a great book if you use C++, especially so if you need to participate in the architectural stage of projects. But the best thing the book has done for me is, it made me extremely excited about programming - a feeling forgotten since my college days. Five stars plus.

146 of 166 people found the following review helpful.
Template Showboating
By Amazon Customer
While this is an interesting book, I'm not as unconditionally enthusiastic about it as most of the reviewers here seem to be. I felt that, as opposed to Scott Meyers' books and the original _Design Patterns_ book, many of the techniques presented in this book are the result of research into "elegant" solutions rather than experience with what really works in practical applications.
I really liked chapter 1 discussing policy-based class design, chapter 2 discussing various template techniques, chapter 6 discussing singleton implementation, anbd chapter 7 discussing smart pointers. Chapter 11 discussing multimethods, appears to be a good discussion of various alternatives but I'm not inclined to use multimethods anytime soon.
Chapter 3 about typelists is interesting, but after all the dazzling manipulations, all that typelists seem to be good for is generating class hierarchies, which I didn't find very compelling - it looks as if the typelists help to manage complexity that possibly wouldn't be there if the typelists hadn't been used in the first place.
Chapter 4 about small object allocation was of limited interest to me. The other chapters, 5 (Functors), 8 (Object Factories), 9 (Abstract Factory), and 10 (Visitor) offered fairly complex, template based solutions that to me did not look obviously superior to the straightforward manual implementations shown in _Design Patterns_.
Overall, a stimulating book, but one whose recipes will need careful evaluation before use.

See all 88 customer reviews...

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Selasa, 17 Mei 2011

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Almost Aviation: Building beautiful flight simulator control panels, by Mark Hurst

In 1993, when Microsoft began using the tag ‘as real as it gets’ on its flight simulators it was with a degree of artistic licence. Twenty years on, Microsoft has left the party but its legacy remains in Flight Simulator X and its cousin Prepare3D, developed by Lockheed Martin. But while display technology and sophisticated flight controls make suspension of disbelief ever easier, a wall remains between the bedroom aviator and his virtual cockpit; nothing intrudes more than having to reach for the mouse to flip the switches.

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Based on the experience of developing a scratch-built cockpit from the ground up, this guide features step-by-step instructions, many photographs and invaluable background information that will help you make your cockpit as real as it gets.

  • Sales Rank: #141221 in eBooks
  • Published on: 2015-01-12
  • Released on: 2015-01-12
  • Format: Kindle eBook

Most helpful customer reviews

2 of 2 people found the following review helpful.
Building GPS
By Amazon Customer
Mark did an excellent job in designing the GPS. After I read the instruction book I also learned that I could not buy any more the complete set, only the 2 acryllic sheets. That is the reason that I will not build the GPS; sorry. I thought it could fit nicely to my small desksim. I enclose a photo.
Cheers,
Ben

2 of 2 people found the following review helpful.
"A must have book for cockpit builders"
By jim
Three dollars for this book is unbelievable! Easily worth twenty+.
If you are looking to build panels that are better and cheaper than saitek and others, this book is for you.
Definitely worth the purchase.

1 of 1 people found the following review helpful.
Great cockpit sim primer
By A Customer
Well laid out with simple explanations. It takes a lot of the mystery away for what's needed to start building your own Simpit.

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Rabu, 11 Mei 2011

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Splash 14: Light & Color (Splash: The Best of Watercolor)From North Light Books

"Sometimes the beauty of light can last only an instant...be ready." - Laurie Goldstein-Warren, P119

It starts with a sparkle of light, the expressive way a shadow maps out a face, the almost other-worldly luminosity of roses on an overcast day. These are the moments, often brief and unexpected, that turn ordinary subjects into powerful inspiration, and--when handled with skill and originality--a painting into a masterpiece.

The magical moments featured in Splash 14 evoke the very essence of watercolor--light and color. More than 120 brilliant paintings are accompanied by generous insights from the artists. Find out how they captured lyrical light effects, quiet moods, lively shadows, and incredibly subtleties or shouts of color.

In keeping with the Splash tradition, this volume celebrates the heart, spirit and innovation of contemporary watercolor. It promises hours of enjoyment and intrigue for artists and art-enthusiasts alike.

"A great painting is more often the result of an enjoyable journey than a planned process." - Janet Nunn, P110

  • Sales Rank: #1000669 in Books
  • Brand: North Light Books
  • Published on: 2013-07-19
  • Original language: English
  • Dimensions: 12.00" h x .75" w x 9.00" l, 2.45 pounds
  • Binding: Hardcover
  • 144 pages

About the Author

Rachel Rubin Wolf is a freelance editor and artist, and has edited 30+ North Light Books, recently Splash 12 and Splash 13 and the upcoming Strokes of Genius 4. She's a former employee of F+W Media and continues to freelance for the company. She also writes for Plein Air magazine. Visit the Splash website at artistnetwork.com/splashwatercolor for more information.

Most helpful customer reviews

6 of 6 people found the following review helpful.
Watercolor paintings
By Painter6
Some of the watercolors are less than exciting. In one case the artist says she is pleased that her painting looked like an oil!!! Thse of us who paint in watercolor do so because we love the brilliance and sparkle and the last thing we want is for it to look opaque. Nice book, but wait for the paperback.

0 of 0 people found the following review helpful.
Five Stars
By CSC
I love collecting these books

0 of 0 people found the following review helpful.
ALWAYS a treat in the splash series
By glori art teacher
I usually get every splash book and realized I forgot to get last year's version. I ordered one for me and one for a gift, then I had the beautiful covers laminated, so they'd be pristine for years to come. I get the book because I love to read the artists' comments about why, how or when they went about the painting. it provides insight on materials used and subject matter, and in the back are web sites for more extensive research on a certain artist. thanks amazon and rachel rubin wolf!

See all 37 customer reviews...

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[F503.Ebook] Get Free Ebook Van Dyke Brown: Historical and Alternative Photography, by Peter Mrhar

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Van Dyke Brown: Historical and Alternative Photography, by Peter Mrhar

Van Dyke Brown: Historical and Alternative Photography, by Peter Mrhar



Van Dyke Brown: Historical and Alternative Photography, by Peter Mrhar

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Van Dyke Brown: Historical and Alternative Photography, by Peter Mrhar

Another amazing practical guide by Peter Mrhar. This time, you have a book before you that will take you step-by-step through the world of the Van Dyke Brown photographic process. Without too much theory, with clear demonstrations, with extensive descriptions of mistake corrections, with descriptions of advanced techniques to increase contrast, print on fabric, brighten photos, toning, etc... In short, another book that will lead you to the mastery of photography without neuroses.

  • Sales Rank: #1442604 in Books
  • Published on: 2015-06-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .29" w x 8.00" l, .70 pounds
  • Binding: Paperback
  • 122 pages

Most helpful customer reviews

1 of 1 people found the following review helpful.
Alt Process Made Understandable
By Douglas D Hanson
For those interested in alternative photo printing processes this is a very clear and easy to use book on VDB. Peter Mrhar has done a great job on a series of alt processing books. This one does not disappoint.

0 of 0 people found the following review helpful.
Good introduction to this type of photo print
By A. Burchfield
I first learned of this title through Amazon's recommendations and decided to order it, not sure if I'd ever heard of this type of print.
It looks like you get a good rundown of all the details and procedures in making Van Dyke Brown prints (including digital negatives).
Examples of prints and step by step details shown for doing the work.
My only real complaint is that there are no sources given for needed materials.

0 of 0 people found the following review helpful.
Get this if you want to learn VDB
By mark
The World Expert in VDB and Digital Negatives

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Sabtu, 07 Mei 2011

[N197.Ebook] Free PDF The Philadelphia Flyers at 50: The Story of the Iconic Hockey Club and its Top 50 Heroes, Wins & Events, by Jay Greenberg

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The Philadelphia Flyers at 50: The Story of the Iconic Hockey Club and its Top 50 Heroes, Wins & Events, by Jay Greenberg

Published to mark the club's 50th season in the National Hockey League, The Philadelphia Flyers at 50 sets a new standard for contemporary sports history. It tells the story of a remarkable hockey club with passion and detail. On the ice, in the dressing room and behind the scenes, this 600-page large-format illustrated book documents how the Flyers and their fans have maintained the passion that is their hallmark through great successes, valiant losses and even withering tragedies. Building on his 1996 best-seller Full Spectrum, writer Jay Greenberg invested three years interviewing 263 people who have told the team's story with pride and candor, revealing, in some cases for the first time, factors that shaped the franchise. Trades, retirements, injuries, untimely deaths, tough decisions and shift-by-shift game action combine to reveal what it means to be a Flyer. "It's an honor to wear this logo," said current captain Claude Giroux. "Being a Flyer meant everything to me," said Mark Recchi, a feeling echoed by Cup-winner Andre Dupont when he said, "They gave me a chance to be part of history."  Includes a message from owner Ed Snider who passed away on April 11, 2016, as well as profiles of 50 Flyer heroes and descriptions of the club's 50 most important wins and significant events This comprehensive book has it all.

  • Sales Rank: #503530 in Books
  • Brand: Greenberg Jay
  • Published on: 2016-12-15
  • Original language: English
  • Dimensions: 11.00" h x 1.80" w x 9.00" l, .0 pounds
  • Binding: Hardcover
  • 600 pages
Features
  • The Philadelphia Flyers at 50 The Story of the Iconic Hockey Club and Its Top 50 Heroes Wins Events

About the Author
Jay Greenberg is a 40-year veteran of newspapers, magazines and websites, including the New York Post, Toronto Sun, Sports Illustrated, Philadelphia Daily News, Philadelphia Evening and Sunday Bulletin, and Kansas City Star. He authored the most complete history of a team ever published, Full Spectrum, about the Philadelphia Flyers, and has been a contributor to The Hockey News for four decades. He lives in Manalapan, New Jersey.

Most helpful customer reviews

1 of 1 people found the following review helpful.
This book picks-up from the previously published Full Spectrum.
By Amazon Customer
I'm not sure how any reader who was paying attention could feel the book is in any way "deceptive": 1) The book is intended as a 50th anniversary companion to the original Full Spectrum, which covered the 1967-96 period in great detail. 2) The new book contains a page with instructions for those who don't own Full Spectrum to obtain a free PDF of the book to accompany the new volume, and 3) the new book has lengthy 50th anniversary sections on the top 50 figures in Flyers history, 50 greatest victories, 50 key moments, etc. that span the entire 50 years.
Together, Flyers at 50 along with Full Spectrum provide THE definitive history of the Flyers, season by season and viewed across the entire 50 seasons. Very well written and an excellent read!

1 of 1 people found the following review helpful.
You're not a TRUE fan of the Flyers unless you own this book...!
By Sports Guy Pete
Warning....this book is HUGE....! Over 600 pages. However, if you want the definitive story of 50 years of Flyers hockey, this is place to go. Tons of color photographs and stories that only Jay could find. He got outstanding cooperation in writing this book and it shows in the pages inside.
A must have for any TRUE Flyers fan.

2 of 2 people found the following review helpful.
Beautiful Book!
By paty9221
Purchased as a gift for my son for Christmas. He loves it!
Very nice hardback book filled with awesome Flyers memories.

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